Game Knowledge Base Community Guide by Eve Hyun

1. Alliance Duel

Alliance Duel

A note for all days during the Alliance Duel:
Make sure all actions coincide with the appropriate Full Preparedness window!

Big point earners are marked with a ⭐️!


Alliance Duel Day 1 - Vehicle Boost

Save blueprints and wrenches throughout the week spend them on this day (Full Prep event).

Save component boxes to open on this day. Most of us cant even use these yet, so no point in opening any other time.

⭐️ Start stacking Radar events the Sunday before the Alliance Duel starts (You can do the events, but do not claim the rewards yet).

Kill Boomers and Zombies (Full Prep event).

If you are out of gas, or dont want to spend it, gathering Zents is the best passive way to earn points.

Also on this day, host the Zombie Siege event at least 1 1/2 hours before reset as it drops wrenches as a reward.


Alliance Duel Day 2 - Shelter Upgrade

Save construction speedups throughout the week, spending them on this day (Full Prep event).

⭐️ Save up refugee vouchers, spending them on this day: it is best to roll for your refugee once, then take the reset so the cost remains at 500. The Furylord event is the best source of refugee vouchers.

⭐️ Try to complete only orange bounty missions: reroll any missions that are not orange. Bounty Missions, daily tasks, & Intercity Trade are the best source of rerolls: make sure you save them for this event.


Alliance Duel Day 3 - Age of Science

Save research speedups throughout the week, spending them on this day (Full Prep event).

Research that requires Badges as a resource will net you more points, so prioritize those.

⭐️ Do only Orange intercity truck trades on this day. Save up enough truck rerolls throughout the week to make sure you get those S rank trucks!


Alliance Duel Day 4 - Hero Initiative

⭐️ Save up Hero Fragments, Unique Weapon Fragments, Orange Skill Books, Power Cores, and Enhancement Alloys to spend on this day.

Save up Prime Recruits to spend on this day (Full Prep event).

Do NOT claim any radar rewards today.

You can use orange equipment as promotion material for massive points, but do NOT do this. Orange equipment is worth way more than anything you get from this event.

Leveling up heroes gives no points! Level them up on different days during the appropriate Full Prep window, as you will get the full rewards this day with your Prime Recruits.


Alliance Duel Day 5 - Holistic Growth

⭐️ Another Radar day! Remember to begin saving for at least a full day beforehand.,
Save Training speedups throughout the week, spending them on this day (Full Prep event).

Promoting troops gives you the same number of points as training new ones, and you can double dip by training at a tier below your max and then promoting them (for a lot of rss).

To maximize points on this day, try not to train more than the 20 troops needed for your daily tasks on other days, or train all troops at a lower level.

You can get points for Structures and Research, as well as any speedups, but those are best used on their specific days.


Alliance Duel Day 6 - Enemy Buster

⭐️ Another day for Orange Trucks and Orange Bounty Missions! Use those rerolls to get as many as possible of both.

On this day, kill as many troops as you can. Both other players and your own! 

More points for the troops belonging to our paired enemy alliance.
Go farming for resources, as that will kill a lot of troops.
Keep shields handy and be prepared to reinforce allies.

Every speedup gives points, but they are best spent on their specific day for maximum points.

2. Alliance Tech

Alliance Tech 


Alliance Tech is one of the most important parts of your alliance. The very first thing you should do after logging in—and the last thing before logging off—is donate! You can make full 20 donations every 4 hours, so donate as often as possible to speed up progress.


Alliance Tech Branches:

Develop: Focused on growth. Increases construction and research speed, resource gathering, and overall progression.

Combat: Enhances troop power. Improves troop training speed, rally speed, troop attack/defense, hospital capacity, and more.

Dominator: Focused on cities and alliance territory. Improves city durability, capture capacity, and alliance-wide buffs. The base capture cap is 6 cities, extendable to 8.


Research Priorities:

Do NOT invest in Dominator early. Always prioritize Develop and Combat before touching Dominator.

Start with Develop. Max out Allied Assist Duration. Unlock and invest in construction and research speed upgrades.

Move to Combat. Focus on troop load, team-up prep time, and training speed across all troop types. Push through until you max Team-up March Speed—it takes time but is extremely valuable.

Return to Develop. Max out construction and research speed. Unlock additional similar researches as you move forward.

Alternate as needed. Switch between Develop and Combat to maintain balance while keeping growth and troop strength advancing together.



Your exact research path may vary depending on alliance strategy, but the golden rule is simple: ignore Dominator until Develop and Combat are complete.

3. Canyon Clash

Canyon Clash is probably the most intense event of this game. We are put on a small map and 20 of our members fight for control of the area against a different alliance.

Big point earners are marked with a ★!

Getting Points:
Killing or Injuring enemy units,
Occupying Mines, Water Refinery, Hospitals, or Military Centers,
★ Delivering the Energy Cell,

Available Buffs:
Occupying the Military Centers: Attack buff,
Occupying the Hospitals: Healing buff,
★ Dealing the most damage to Canyon Captain (as a team): Speed, Point, and Attack buff (5 minutes),

Getting the Canyon Captain buff is a MUST before the energy cell march,

Team Roles
Team A: Enemy busters & Energy Cell. Kill everything that moves, Fight the Canyon Captain, and move the Energy Cell when it appears.,
Team B: Flex. Move around and assist all other teams. Help those who are struggling, and attack the Canyon Captain when it appears.,
Team C & D: Capture Buildings. If it's red on the map, make it blue. Prioritize the Military Centers and Hospitals as those offer buffs to the whole team. Keep capturing buildings even during the Energy Cell and Canyon Captain.,

The Energy Cell
This appears once per battle and is worth 100k base points.,
One tank carries it toward its team's corner until it is defeated.,
The tank that beats the Energy Cell carrier does NOT automatically steal the cell. It will drop on the ground somewhere close to the defeated tank.,
It must be picked up again by another tank to continue carrying it.,
When you can, teleport your base along the route of the energy cell to reduce down-time of defeated tanks.,

Having a strong tank carry it helps, but a winning strategy is to pilot 3 tanks at once. Have the two non-carrying tanks keep pace with the Energy Cell, and snatch it up as soon as it is dropped. Rinse and repeat.,
If a tank is too strong to beat, you can actually debase the player carrying the cell instead of going after their tank.

4. Capital Positions

TO ALL ALLIANCE LEADERS: Please announce in your alliance to start using the auto-approve positions to grow faster!

Each position lasts for 10 minutes if there's someone next in line. If it's been more than 10 minutes and no one is next in line, as soon as someone applies, the position gets switched to the new player instantly.

The best time to use a capital position is just before starting a construction or research or gathering.

The speed buffs DO NOT apply to the construction and research that's already in progress.

I'll explain with an example of how a buff can and should be used:

I want to start an elite troops research but it takes an entire day so I apply for Secretary of Science position. As soon as I get appointed, I initiate the research which should take less time now due to its +15% research speed buff.

As soon as my position's 10 minutes are up or when someone else takes the position from me, the time period of that research will NOT CHANGE! My research will still take the reduced time to complete. I will only lose the free 1 hour research duration. Basically half the buff remains applied.

And if I apply for the position again towards the end of the research, I can still use the 1 hour research duration to instantly finish it.

This way the entire server can use these positions and buffs to grow as fast as possible. And yes you can apply again and again as required throughout the day!

So PLEASE start using these positions and buffs to grow as fast as possible.

That is all. If you have any questions, please message President or First Lady and your questions will be answered. Thank you.

5. Combat

Combat


The simple way of attacking and looting is to scout a HQ and see whether it has good amount of resources or not. Always scout before attacking. ALWAYS!

Attack, come back to HQ to get the resources plundered, attack again, come back and keep repeating. Make sure to NOT zero any HQ of this state unless there's a proper reason for it.

Initiate attack once you find a target. If you manage to attack it successfully, you'll get Attack Victory mail which will show how many resources you were able to loot and no. of troops perished, injured, enemy stats, etc.

When planning your attacks, always aim to get as close to the enemy HQ as possible.

Sending your tanks too far from your HQ leaves it vulnerable to attack. It is important to scout ahead and understand the number of troops compared to the defensive faction of the enemy HQ.

If a HQ has high number of troops, it'll be a lot stronger than a HQ with low troop count. You lose troops every time you attack a HQ, more troops if that HQ is stronger.
 
Keep in mind that when you launch your strongest attack tank, you may be using troops from your defensive faction, which leaves your HQ exposed. 

If your HQ is attacked while your tanks are away, recalling the tanks mid-attack will not strengthen your HQ, as its defense remains the same as at the start of the attack.

Instead of bringing your tanks back to HQ, use them to counterattack the tanks attacking you. It is best to coordinate attacks with teammates so reinforcements arrive quickly.

Even if your HQ is shielded, you can still support your team by reinforcing attackers.

If you are under attack and losing, but want to avoid having your HQ burned or looted, you can use teleportation to escape at the last moment. This helps protect your resources and HQ.

If you don't want to alert your target about an attack, march your tanks somewhere close to their HQ first. That way they won't get time to react when you begin your attack.

6. Danger Lurks

Danger Lurks: A daily event in which you need to start 5 rallies and join 25 rallies.

Set your Auto Join to "on" when you’re in the hive and keep at least 1 tank at your base so it’s available.

You can also manually join boomer rallies to speed things up, and the best time to do this is during the Mod Vehicle Boost portion of Full Preparedness, since that’s when most users will run their boomer rallies.

If you’re not online for Mod Vehicle Boost portion of Full Preparedness, do your boomer rallies whenever you get near to full gas/fuel. This way you can continue accruing gas/fuel throughout the day.

You can get 200 badges and an orange fragment every single day by doing this simple event. It’s also a great way to earn stored gas/fuel, which can be used for Enemy Buster at the end of the week and in SvS.

7. Full Preparedness

The easiest way to open up Full Preparedness (FP) chests is by paying attention to the calendar (which changes daily and is available at the top right of the event screen) and timing things accordingly.

Do Boomer Rallies during Mod Vehicle Boost.

Use a little bit of EXP each day during Hero Initiative.

Time research during Age of Science and Construction to finish during Shelter Building.

Finish troops training during Army Building.

Most of these things are being done each day anyway so it's just a matter of finalizing them at the right time.

If you're going to buy several packages, consider spreading those purchases out throughout the day for the Full Preparedness points, unless you are focused on the high ranking (which gives special rewards at the end of the day.) In which case, consider waiting until close to reset to make purchases so you can quickly take the lead at the end of the day and other players don't have a chance to get ahead of you afterwards.

You get good rewards for completing Full Preparedness. 2 orange fragments, 350 diamonds in total, a few purple fragments, recruitment tickets, resources, orange books (for hero skill upgrades) and some speedups.

And if you are #1 or #2, you get a purple decoration chest. #1 gets another orange fragment and 200 extra blueprints and some more resources in comparison to #2.

It is always worth competing in Full Preparedness but if you are not too interested in competing for the top spot, still try to complete all of the chests everyday. It's really easy.

Getting 18 Medals without spending the above resources in Full Preparedness:

Mod Vehicle Boost: Kill Boomers and Zombies.

Shelter Upgrade & Age of Science: Do not claim the completed building or research until the correct full prep window. Do quick, low level research if available.

Army Expansion: train troops at a lower level than max so you can still promote during Alliance Duel.

Hero Initiative: Level up your heroes.

8. Furylord

Furylord

When participating in this event, pay close attention to the daily changing faction bonus. 

To maximize your score, unequip your best gear and assign it to the hero of the relevant faction. Then, create a formation composed solely of that faction. 

This approach also offers an excellent opportunity to experiment with different factions and evaluate how your gear distribution and faction combination perform against various setups. 

Prior to launching an attack, initiate an attack on any random HQ and cancel it to activate your War Frenzy, which boosts your damage output by 5%. 

Additionally, this tactic helps accumulate stored gas that can be used during the enemy buster or state ruler event, eliminating the need for additional purchases.

9. Gas Management

Fuel/Gas Management


Try and keep your gas under 150 throughout the day so you're constantly accruing it. 

Run Boomer rallies, attack saga zombies, etc. whenever your gas is filling up. 

Do Furylord and Danger Lurks to store 100 gas daily for later use. 

If you're attacking somebody with a group, don't join in unless you are needed. Group attacks are good for zeroing people quickly and for farming, or for helping teammates when they're about to lose a siege attack. 

If none of these things apply, you are likely just wasting gas and joining into a group attack where you are not needed.

Make sure to purchase daily gas from Time-Limited Shop and weekly fuel from VIP Shop. 

Don't spend any saved gas unless necessary.

10. Research Lab

My very first suggestion/recommendation: Buy the 2nd Research Lab

Yes I know. It's costly and not everyone wants to spend money in a game. That's fine. You'll be fine with only 1 lab but it's still highly recommended that if you can buy it, you should. It is the BEST purchase in this game, especially if you want to keep playing. This game is very long and there's A LOT more research than you think.

For that purpose I'll try to explain in a way that even those with 1 lab can follow this.

Your first priority should be to immediately MAX out New Home research. Once done, shift your focus to Shelter Building research till you max out Skill Craftsman I for +10% construction speed buff.

After that your priority should be Elite Troops research. Don't bother with Hero Training Research YET.

Shelter Building, MAX it out and you'll unlock a new branch named HQ management. This one is also pretty fast and it doesn't require badges.

And once you MAX out HQ Management, You'll unlock another new branch, Rapid Growth. That also doesn't require badges. Shelter Building, HQ Management and Rapid Growth are all similar research branches.


Then there's Alliance Recognition research. If you have one lab, you can alternate between Elite Troops and Alliance Recognition. Or you can also just focus on Alliance Recognition entirely till you unlock Super Rewards (7th-9th Chests). And after that focus again on Elite Troops till you MAX it out.

The best research branch to use badges on, is Alliance Recognition. it's last research gives you twice as many rewards from all chests in VS. That means twice as many badges too. And believe me, you really need A LOT of badges in this game. Seriously, A LOT!

Once you Max out Elite Troops, a new research branch unlocks, Military Strategies.

At about 15% of Military Strategies, a new research branch unlocks, Siege to Seize. This is a really good research branch with destruction value, troop attack power, march speed, troop load, training speed, all the good stuff.

Then there's Fully Armed Alliance research, focused primarily on Attack, Defense, Destruction and one extremely nice research named Annihilation! Annihilation has 20 parts of it. each upgrade gives 1% extra fatality during Enemy Buster day, totaling 20% fatality (troop deaths) at max upgrade.

That means, if you have max Annihilation, your enemies will lose 20% of troops even during TvT. But it's only valid during Enemy Buster day.

Once you max upgrade quick assembly research in Military Strategies, another new branch will unlock, Peace Shield. It has a research that counters Annihilation, named Urgent Rescue. That is the only counter to Annihilation.


Finally we come back to Hero Training. This is a research which you can focus on whenever you want to. It's essentially just Attack and Defense of heroes with some idle exp research and troop size research. But mostly just attack and defense of heroes.

New Home, Shelter Building > HQ Management > Rapid Growth, Elite Troops. These research branches don't require badges.

All other branches require badges and the requirement keeps increasing with each upgrade.

As to the sequence of researches, ideally if you have 2 labs, keep one focused on shelter, hq management and rapid growth and other on elite troops and then alliance recognition with other research branches in between.

And if you have only one lab, you'll have to research everything one by one according to the time each research takes and the benefits it provides.

I hope you make good use of this knowledge.

11. Hercules

So I see a good amount of people are starting to unlock the tank Hercules. So before a lot more people start missing out on this, here's what you should know about it.


Hercules

Upon unlocking Hercules, a limited 30 minute event will begin. During this event, every blueprint you spend will earn you hero experience. And I mean a LOT of experience. 

So to maximize the benefit of this event, save up as many blueprints as possible before spending those final wrenches to unlock your tank, and try to get as close to level 100 without passing it at the same time. 

I recommend having at least 100k blueprints saved, but the more the better.

If you have the Orange Hero, Mia, she will further increase the experience gained from spending blueprints: 5% more at 2 stars, and 10% more at 4 stars (15% total). Her 3rd skill can also be leveled up to increase the benefit.

12. Hero Battlefield

Hero Battlefield/Caravan


If you are experiencing difficulties in Hero Battlefield, try unequipping your gear and assigning it to the appropriate faction before initiating an attack. 

You may switch gear multiple times and apply this strategy for each faction to improve your score and increase your chances of success across all three. 

Note that War Frenzy does not affect Hero Battlefield outcome. 

If you have completed the Fully Armed Alliance technology, your marches will be stronger during Enemy Buster, making it the optimal time to participate in Hero Battlefield at the end of the week. 

This event is available twice a week, with several days to complete it, so consider waiting if you are planning to upgrade your heroes or if Enemy Buster is approaching.

13. HQ Required Buildings

Below are the buildings required for each HQ level upgrade. Each required building must be 1 level below the next hq level upgrade. For example, you need level 26 city walls to upgrade to level 27 HQ.

Required Buildings:


4
City Walls (Level 3)

5
Radar & Assaulter Camp

6
Military Center

7
Alliance Center & Training Ground

8
Laboratory & Assaulter Camp

9
Laboratory & Emergency Hospital

10
Laboratory & Shooter Camp

11
Laboratory & Rider Camp

12
Laboratory & City Walls

13
Laboratory & Alliance Center

14
Laboratory & Assaulter Camp

15
Laboratory & Shooter Camp

16
Laboratory & Rider Camp

17
Laboratory & City Walls

18
Laboratory & Alliance Center

19
Laboratory & Assaulter Camp

20
Laboratory & Shooter Camp

21
Laboratory & Rider Camp

22
Laboratory & City Walls

23
Laboratory & Alliance Center

24
Laboratory & Assaulter Camp

25
Laboratory & Shooter Camp

26
Laboratory & Rider Camp

27
Laboratory & City Walls

28
Laboratory & Alliance Center

29
Laboratory & Assaulter Camp

30
Laboratory & Shooter Camp

14. HQ

Headquarters (HQ)

Let's start with some basics:

You can't send personal or direct messages until you reach HQ level 12. Your top priority should always be upgrading your HQ—first to level 20, then to level 24 and then to level 27. At HQ 20, you unlock level 7 troops; at HQ 24, you unlock level 8 troops; at HQ 27, you unlock level 9 troops, all much stronger than earlier levels.

Each HQ upgrade requires you to level up these six key buildings:

*Research Lab
*Alliance Centre
*Assaulter Camp
*Shooter Camp
*Rider Camp
*City Walls

From HQ 8+, you must upgrade Research Lab and another building (in this repeating order: City Walls → Alliance Centre → Assaulter Camp → Shooter Camp → Rider Camp). The required level is always one less than the HQ level you want. For example, to reach HQ 26, you need Research Lab and Rider Camp at level 25.

Other than the six buildings above, you should also focus on these two buildings:

*Military Centre
*Hospitals

Upgrading Military Centre lets you hold more troops in HQ for higher total power and defense. Hospitals are essential: higher hospital levels let you heal more injured troops. If your hospitals' max limit is 2500 and you end up with 3000 injured troops, only 2500 can be saved; the rest will perish.

To speed up construction, get/unlock the hero Sophia. At 1 star, she gives +15 min free construction time; at 3 stars, additional +60 min, making it +90 min of free construction time and also additional construction speed of 10% at 2 stars. Starring up Sophia helps you level up much faster, especially if your level is low.

Don't try to upgrade every building before working on your HQ. Focus only on the 8 buildings I mentioned above until at least HQ 20. With Sophia's skill, you can upgrade every other building instantly up to some levels without the needing additional builders.

HQ level should ALWAYS be your TOP PRIORITY.

15. Orange Frags and Equipment

Orange Fragments

You can get them from: 

Daily Tasks (at 150 activity points, along with yellow flowers)
Survival Saga
Danger Lurks
Full Preparedness
Alliance Duel chests
Trucks
VIP Shop (Level 10 VIP required)
Glory Shop
Merit Shop (Not worth it)

You can also get orange fragments by completing newbie exclusive missions in radar. They start giving orange fragments and power cores as you keep completing them. Those newbie exclusive missions go up to level 270 and require maximum 12.9 million hero/arena power to complete the last mission.


Orange Equipment

You can get one orange equipment each week using valor medals that you can earn by participating in State Ruler (SvS) and Arena.
You can also get orange equipment by doing Exploration Stages.
And you can get one in Bullseye Booty event at Stage 12.

Other than that you can always just buy them if you want to.

16. Purchases

This one is about Purchases!

So you want to grow faster in this game and you wonder, what should I buy? What is the best purchase I can make?

Answer: 2nd Builder, 2nd Lab, Raider's License, 3rd Builder and then 4th Builder. In this sequence.

The first two are kinda essential for a speedy growth. The game is very long and these things are permanent purchases so getting them is very suggested if you want to make a purchase and are committed to playing this game.

Other than those first 2, rest is optional and should be bought only if you wanna spend more.

Advanced Raiders License: NOT worth it but essential at some point. It costs a lot and you don't really need it. A big disadvantage of having it is that till you reach the 100m zents limit, you'll keep getting less food and wood per attack. That can be a deal breaker for many.

Did I buy it? Yeah. Once you are level 25 or above, you start requiring 100m+ zents constantly. Researches take 10m+ and it's just not very sustainable to survive on daily 10m loot or on mines melee or gathering spots. 

You can do it slow and save money and you'll be fine honestly. One way or another, you will reach level 30 and max research eventually.

And then there's Treasure of the Day which costs 1$. You can buy it everyday to get 3 wrenches and daily Apoca Treasure Guide. To know more, go to Hot Events > Apoca Treasure Guide

Now something that almost nobody knows. The game has an official website to make purchases.

https://pay.last-z.com

You can go there, login using your game ID that can be copied by going to your Profile > Settings > Copy ID

You can buy a new currency called gold bars. They work same as real money with an added BONUS OF 5% on each purchase.

If you have any suspicions, you can just login there from browser and you'll get 500 diamonds in your mail. Install it's bookmark and login again, another 300 diamonds. That's 800 free diamonds. No purchase required. That should clear your suspicions.

17. Refugee

Refugee


Very simple really. You recruit them via refugee tickets. Each recruitment costs 500 tickets and after that you can refresh for free and again recruit for 500 tickets.

Orange> Purple> Blue> Green

Refugees refresh every 12 hours and after 10 recruitments you are guaranteed to see orange refugee to recruit but as always that recruitment is also random like other recruitments.

Diplomats are the BEST refugee and rarest. If you see one, don't let it go. Check for diplomat refugee every 12 hours and spend as many tickets and diamonds as required if you see one.

Diplomat refugee increases alliance help cap and help duration which is honestly the most valuable thing you can have to grow faster.

DON'T LET GO OF A DIPLOMAT REFUGEE IF YOU SEE ONE!

You can upgrade your purple and orange refugee too. Each upgrade requires refugee materials that you get when you recruit or receive same type of refugee again. That is the only known way to upgrade refugee.

 

18. Zombie Siege

Zombie Siege!

Zombie siege is an event where waves of ever stronger zombies will attack your base. We get both individual points and alliance points for surviving. Here are some tips and tricks to get the most points during the event:

Keep your strongest formation within your own base, and turn off automatic join for rallies.

Reinforce your weaker neighbors by tapping their base, and clicking the reinforce button. Only use your second, third, or fourth teams to reinforce!

You can see who is already reinforced by the shield icon, but some may need more protection than others.

Once the zombies beat your defense two times, you are out of the event. But you can still help by reinforcing those who are still in!

Once you are out, you should be sending your strongest team to reinforce others, not the weaker ones.

You can tell someone is still in the event because there will be a red line (attack line) indicating the approaching zombies.

Do NOT waste troops by reinforcing our cities. The zombies look like they are attacking the city, but the city will not be damaged, and you get no points for defending it.

Shields do NOT help during this event, don’t waste them. You will get attacked anyway.

Once your defense is beaten one time, withdraw all of your troops and do not reinforce anyone until you are out. Every troop you have in your headquarters counts towards defense, so having all of your formations at home will help you go an extra round or two.

At the end of the event, only our strongest players will be left alive. To help them go even further in the siege, make sure we are only reinforcing them with the strongest teams. Do not send your weaker teams to reinforce them, even if that’s all you have available.

There are only a limited number of reinforcement slots, so make sure to leave room for a stronger team.

19. State Ruler

State Ruler

This event pits one State against another nearby state. This event will be weekly, and is closely tied to the Alliance Duel. The winning state will be able to invade the other state and attack their bases. So it’s really important to win! 

Below is a guide to scoring points:

Plundering Interstate Trade Trucks of the enemy state - It must be the specific state we are up against! Any color truck gets you the same points (100), and hitting the same truck twice does get you points both times.

Win your Full Preparedness bracket - Focus on matching your actions to the right window for maximum points here, and go big on the matching Alliance Duel day.

Be the MVP of the day in the Alliance Duel - Specifically, we want at least the top scorer of the day to be from our state in every Duel.

Win the Alliance Duel days 1 - 5. This is a team effort, please refer to the Alliance Duel tips for how to best approach getting points.

Rank #1 in the arena - Not applicable to most, but do your best! You may be able to sneak in a higher position by doing your battles right before reset.

The top 200 scores from the daily Furylord event will be added together and scored against the enemy state. The state with the bigger score gets the points for the day.

To do the most damage possible to the Furylord, pay attention to which Faction is getting a 50% damage bonus that day. 

Make sure that the tank you attack with has your best equipment and at least 3 heroes of the correct faction! 

Activating the War Frenzy buff (attack a player base) will give you a 5% boost to troop attack for 10 minutes, which does apply to this event. 

You do not need all 4 attacks to be with your strongest troop, but make sure you are giving it all with at least 1 attack a day.

20. Troop Allocation

Troop Allocation

For the next tip, please keep in mind that:

Blood Rose = Assaulter troops
Wings of Dawn = Shooter troops
Guard of Order = Rider troops

When it comes to training troops, what is the ideal ratio of assaulters / shooters / riders? Each troop type starts out with the same base power at each level. 

This can be boosted through research, but let’s assume all research is equal. The other thing that will make one troop type stronger than another is the S1 heroes: Oliveira, Scarlett, and Evelyn. 

At 2⭐️, Oliveira, Scarlett, and Evelyn give +10% defense to their faction.

At 4⭐️, they also give +10% attack.

At 5⭐️, these boosts apply to all troop types, which can actually make other factions stronger too.

This should be one factor in deciding how many of each troop you have.

The game starts out with most of us having Blood Rose as our main faction, which we use for both offense and defense due to how much stronger it is but later?

Blood Rose (Assaulters): Best for offense, strong main tank.

Wings of Dawn (Shooters): Best for defense, strong counter to Blood Rose.

Guard of Order (Riders): Less common but useful as a surprise or switch option.

You will want to match the number of troops to whichever faction you use for attacking (attacks on other's HQs), defending (keeping them in your HQ), and switch (whichever is needed at the moment). 

I would recommend 2x the number of troops needed for a full attacking tank, 1.5x the number of troops needed for your switch tank, and the rest for your defense tank. 

Assume you have a max troop capacity of 12,000 and each tank can hold 2000 troops.

4000 Assaulters (Blood Rose) → main attack tank

3000 Riders (Guard of Order) → switch tank

5000 Shooters (Wings of Dawn) → defense tank

This balance lets you strike hard with Blood Rose, defend effectively against attackers with Wings of Dawn, and stay flexible with a Guard of Order switch tank.